ArduinoART 5490: Make Anything Talk to AnythingFall 2019: Art 5490: Make Anything Talk to Anything Professor: Ali Momeni This course is intended for visual artists, musicians, designers, computer scientists, engineers and architects (among others) interested in exploring real-time interactive software applications. Such applications allow translations/interactions among various media; examples include sound to video (e.g. music visualizers), gesture to sound (e.g. the theramin, Wii controllers as musical instruments), gesture to video (e.g. motion tracking for interactive visualizations, interactive architecture), interactive sculptures (e.g. sensor controlled mechanics, robotics, lights, LEDs). The Max/MSP/Jitter new media programming environment will be the primary instrument of the course. Max/MSP/Jitter is a graphical programming environment that provides user interface, timing, communication with electronics, communications with the web, MIDI support, real-time audio and video synthesis and processing. For more information see the class blog and the course syllabus.
ART 5670/8600: Mechanical Theaters and Toy Orchestras
Fall 2019: Art 5670/8600: Mechanical Theaters and Toy Orchestras Professor: Ali Momeni
The paradox of shadows: "Shadow is all appearance, immateriality, without substance; but at the same time gives a way of avoiding the seduction of surface--often referred to as appearance as opposed to essence." -William Kentridge, Excerpt from a lecture delivered at the Museum of Contemporary Art, Chicago, on the occasion of the exhibition William Kentridge, 20 October 2001-20 January 2002 Goals:
This class aims to create a collaborative practice based research structure surrounding the history, techniques and critical discourse surrounding automata, mechanical theaters, toy orchestras and shadows. Students and instructore will pursue a literature review whose findings will be shared through in-class presentations and on-line documentation. This research will include past and present-day technologies and aesthetics, as well as the analog and digital means through which the theatrical experience incorporates information. As the course is intended for students with a primary interest in <em>making</em>, the research methodology will be practice-based and divided into two halves: for the fist half of the semester, students are expected to read, write, research, find, tag, organize, gather. This phase focuses on building a practice in working with mixed media as opposed to creating a finished object/work. In March we will hold mid-term reviewers, where students will lay-out all that they have gathered in their research and get feedback on the materials, directions, aesthetics, references and imagery they have gathered. The 2nd half of the course is dedicated to the creation of a new work. Since this graduate-level seminar meets only once per week, students are expected to dedicate studio/making-time to this course outside of the class-period. In class studio days will be dedicated to demonstration of and monitored experimentation with the subject matter's instruments and techniques; in-class hours will also be used for group critiques.
For more information see the class blog and the course syllabus.
Smoke and Hot Air @ Laboral: Feed Forward
My collaborative work Smoke and Hot Air with Robin Mandel is now on display in the show titled FEEDFORWARD, at Laboral: Centro the Arte y Creation Industrial in Gijon, Spain. The show was curated by Steve Dietz and Christina Paul; the form has posted a number of images of the show on Flickr, with a separate album for the opening night.
Anderson Ranch: Physical to Digital Workshop by Robin Mandel and Ali MomeniDuring August 3-7, 2009, Robin Mandel and I taught a week-long intensive workshop on physical computing at Anderson Ranch. The workshop was titled Physical to Digital (see Anderson's flier). I created a course blog that includes arduino code, references for working with kinetics as well as videos of the students final projects.
Smoke and Hot Air Installation for smoke-ring quartet, synthesized voice, electronics and microcontroller
Physical Computing Workshop Vooruit@Gent - Day 3Working with Motors: 1. Our Simple Voltage Amplification Circuit
Physical Computing Workshop Vooruit@Gent - Day 2More interfaces: Excellent stepper motor: Source for premade driver boards:
Physical Computing Workshop Vooruit@Gent - Day 1Basic Electronics Resources Tom Igoe - Understanding Electricity Electronics Calculator (Resistance, Voltage, Amps, etc.) General Resources Tom Igoe's Physical Computing Site STEIM (Netherlands Interactivity Center) Hardware Hacking Instructables (DIY everything) Sensors CNMAT's Gestural Controller Page ITP (Tom Igoe) Sensor Reports - plus implementation code for PIC microcontrollers Protolab Sensor Tutorial - uses arduino microcontrollers for examples Light Sensing Resistor Circuit Actuators Interfaces Tom Igoe - Microcontroller Overview Arduino Learning Electronics with the Arduino Software iShowU (documentation software) Electronics Retailers and Surplus All Electronics (surplus electronics) Digikey (retail general electronics) Electronics Goldmine (surplus electronics) Futurlec (dc power boards, etc.) Jameco (retail general electronics) Mouser (retail general electronics) Radio Shack (retail general electronics) SparkFun Electronics (Arduinos + Robots) Tanner Electronics (local surplus store in Carrolton)
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Vooruit: Almost Cinema 2008I will spend Oct. 3 to 16 in Ghent, Belgium, participating in the 2008 Almost Cinema Festival. The plan is to show two sculptural works, and give a with my man David Bithell.
Arduino for Robin's Storm machine, no more computers!I've been working on some software and electronics for Robin Mandel in order to realize his Storm. First I made a Arduino-MIDI-output-translator application that converted MIDI out of GarangeBand to on and offs on the Arduino's Digital Outputs. Then I integrated the MIDI playback into the translator application.
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