The Liminal Surface: An Interactive Table-top Environment for Hybridized Music – Theater Performance
Abstract
This paper documents the development of a new instrument for the creation of experimental music theater. This environment, known as the liminal surface, uses a portable “table-top” design to integrate audio, video, analog and digital sensors, and computer-based control of external media (i.e. musical robotics). This environment will enable the composition of a series of new works exploring interactive computer music, intermodal relationships, and collaborative performance on a visually stimulating and technologically sophisticated platform.
Bibliography
Bithel, David Momeni, Ali. Proceedings from the 12th Biennial Symposium on Arts and Technology, March 4-6, 2010. Ammerman Center for Art & Technology, Connecticut College.
Characterizing and Controlling Musical Material Intuitively with Graphical Models
Abstract
In this paper, we examine the use of spatial layouts of musical material for live performance control. Emphasis is geven to software tools that provide for the simple and intuitive geometric organization of sound material, sound processing parameters, and higher-level musical structures.
Bibliography
Momeni, A. and D. Wessel , “Characterizing and Controlling Musical Material Intuitively with Graphical Models.” (2003) Proceedings of the New Interfaces for Musical Expression Conference, Montreal, Canada.
Composing Instruments: Inventing and Performing with Generative Computer-based Instruments
Abstract
This dissertation describes music composition as an act of composing instruments. The building blocks of such instruments are discussed: the fundamentally interdisciplinary approach, the role of gesture, the role of real-time generative software, the mappings between gesture and generative processes, and the interaction between performer and instrument. A real-time performance instrument that was composed to accompany the opera Takemitsu: My Way of Life is described. Key constraints imposed by this project are described, namely: the need for the real-time electronic sound to blend and relate musically to the rest of the music, the need to create a stateless and playable instrument, and the need for an instrument that is robust, adaptable, portable. Design and compositional decisions that address these constraints are proposed and the actual implementation is discussed. As a contrasting example of a composed instrument, a second project is presented: an interactive installation named …in memory of Leah Deni created in memory of Leah Deni. This project serves as an example of the same compositional interest in instrument building and interactivity, but applied to an installation setting where the performer is the audience member. Connections between the conceptual and technological aspects of the installation are drawn. Finally, a set of software modules for real-time creative work named _aLib is presented. The modules in _aLib (a set of abstractions for the Max/MSP environment) were used extensively in the described instruments and will hopefully make a contribution to the real-time computer performance community.
Bibliography
Momeni, A., Composing Instruments: Inventing and Performing with Generative Computer-based Instruments, PhD Dissertation, in Music. 2005, University of California: Berkeley. p. 51.
We present two projects that facilitate collective music creativity over networks. One system is a participative social music system on mobile devices. The other is a collaborative music mixing environment that adheres to the Creative Commons license [1]. We discuss how network and community infrastructures affect the creative musical process, and the implications for artists creating new content for these formats. The projects described are real-world examples of collaborative systems as musical works.
Bibliography
Tanaka, A., Tokui, N., and Momeni, A. Facilitating Collective Musical Creativity. Proceedings of ACM Multimedia, 2005.
Dynamic Independent Mapping Layers for Concurrent Control of Audio and Video Synthesis
Abstract
The work in the present article is primarily motivated by a desire for intimate and expressive control over creative processes implemented in real-time performance software. We seek a manner of control that offers a “low entry fee with no ceiling on virtuosity”, allows expressive control of musical and visual control structures (Wessel and Wright 2001); and like many colleagues, we believe that the answer is in enriching the approach to mapping (see (Winkler 1995), (Rovan, Wanderley et al. 1997), (Arfib, Courturier et al. 2002), (Hunt, Wanderly et al. 2002)). Our notion of a dynamic independent visual mapping layer concerns any independent system with Time-Variable behavior that takes data-input from the user and produces output to drive audio/video synthesis. This modification can be a change of dimensionality as well as what is commonly considered “mapping”: changes in numerical ranges, interpretation of “triggers” for setting off events and mathematical analysis and modification of the input, be they one-to-one, convergent, or divergent (Rovan, Wanderley et al. 1997). This modification, however, can be more complex if the mapping system is dynamic, that is, it changes over time. Notably, the internal behavior of the system can produce output variation without variation in the user input. The system is visual because first, we choose mapping spaces that have clear graphical foundations. In the case of our two examples, mass-spring physical models and interpolations systems in perceptual spaces, both have clear visual interpretations that we believe are a significant strength of this approach.
Bibliography
Ali Momeni, Cyrille Henry. Dynamic Independent Mapping Layers. Computer Music Journal, 30:1. 2005.
Analysis of Luciano Berio’s Points on a Curve to Find
Abstract
I shall present my analysis of this piece in three sections. First I will discuss the construction of the solo piano part. In relation to the title of the work, this part signifies “the curve”. Since the piano part is the formal backbone of the piece, I shall include my consideration of work’s form in this section. Next I shall discuss the rest of the ensemble, i.e. “the points”. Finally I will discuss the co-evolution of the solo piano and the ensemble.
Bibliography
Momeni, A. Analysis of Luciano Berio’s Points on a Curve to Find. 2002.
Managing Complexity with Explicit Mapping of Gestures to Sound Control with OSC.
Abstract
We present a novel use of the OpenSoundControl (OSC) protocol to represent the output of a gestural controller as well as the input to sound synthesis processes. With this scheme, the problem of mapping gestural input into sound synthesis control becomes a simple translation from OSC messages into other OSC messages. We provide examples of this strategy and show benefits including increased encapsulation and program clarity.
Bibliography
Wright, M., A. Freed, A. Lee, T. Madden, and A. Momeni. (2001), “Managing Complexity with Explicit Mapping of Gestures to Sound Control with OSC.” Proceedings of the 2001 International Computer Music Conference, Habana, Cuba, pp. 314-317.
Analysis of Steve Reich’s Drumming and his use of African polyrhythms
Abstract
In the summer 1970 Steve Reich went to Ghana to study drumming. With a travel grant from the Special Projects division of the Institute of International Education, he made his way to Accra in order to study with Gideon Alorworye, the resident master drummer of the Ghana Dance Ensemble. Due to illness he returned from only after five weeks. He spent the following year almost exclusively on the ensemble piece called Drumming. At first glance, Drumming appears to draw on Reich’s non-western musical influences more than any other of his compositions to date. The ensemble of instrumentalists sharing their time between drums, mallet instruments and singing testifies to the composer’s attraction African traditions; as does the 12/8 rhythmic cell– reminiscent of an African bell pattern–that accounts for the entire work’s material. However, listening to Steve Reich’s Drumming with an ear that is thirsty for African polyrhythmics is the recipe for misunderstanding and disappointment. The sort of strict polyrhythmics that is found throughout central and west African music is not at all the point of this piece of music. There is a drastic disparity between the complexity of the rhythmic material in traditional African music and the single rhythmic cell present in Drumming. Furthermore, the multi-leveled construction of African polyrhythmics often acts as a vehicle for the master drummer to flaunt his command over the pulse: with great ease, he is able to play just a few of milliseconds ahead of the bell pattern, or ever so slightly behind the low drum. This form of interaction is entirely absent from Drumming. The comparison begs the question: what did Reich learn by going to Ghana?
Bibliography
Momeni, A. Analysis of Steve Reich’s Drumming and his use of African polyrhythms. 2001.
We introduce the SDIF Stream Relationships Language (“SDIF-SRL”), a formal language for describing the relationships among streams of an SDIF file.
Bibliography
Wright, M., A. Chaudhary, A. Freed, S. Khoury, A. Momeni and D. Wessel (2000), “An XML-based SDIF Stream Relationships Language.” Proceedings of the International Computer Music Conference, Berlin, Germany.